[HEADER(is_tutorial=true, is_skippable=true, is_autoable=false)] 活动25side教学关02_b [Battle.LockFunction(mask="SYSTEM_MENU_INTERACT")] [Battle.Pause] [InputBlocker(blockInput=true, black=0.2)] [Tutorial(focusX=-90, focusY=-45, focusWidth=100, focusHeight=100, \ animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \ protectTime=0.5, dialogHead="$avatar_jesica")]完、完蛋了!它怎么开始喷脏水了! [PopupDialog(dialogHead="$avatar_nian", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]唉,书呆子造的玩意,只能抽水不能净水!如果泵站身后本来就是<@tu.kw>被病害污染的田地,抽水的时候自然也会<@tu.kw>导致病害传播! [PopupDialog(dialogHead="$avatar_nian", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]当然,无论怎么传播,病害的污染程度都<@tu.kw>不会超过其源头。 [PopupDialog(dialogHead="$avatar_nian", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]与此同时,要记住<@tu.kw>只有净水才能净化病害,降低污染! [Battle.Pause(pause=false)] [Delay(time=1)] [Battle.Pause(pause=true)] [PopupDialog(dialogHead="$avatar_jesica")]年小姐!天师们又送新的泵站过来了! [PopupDialog(dialogHead="$avatar_nian", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]动作倒是麻利。那,听我指令。 [InputBlocker(blockInput=false)] [Battle.EnsureMinCost(cost=10)] [Tutorial(waitForSignal="put_down", dialogHead="$avatar_nian", animStyle="Drag", \ startX=-60, startY=60, startAnchor="BottomRight", endX=230, endY=45)] \ 把新到的泵站<@tu.kw>放到这里 [Tutorial(waitForSignal="select_direction", dialogHead="$avatar_nian", animStyle="Drag", \ startX=230, startY=45, endX=230, endY=-100)] \ <@tu.kw>向下部署 [InputBlocker(blockInput=true, black=0.2)] [Battle.UnlockFunction(mask="SYSTEM_MENU_INTERACT")] [PopupDialog(dialogHead="$avatar_nian")]这样,加上我站在这里,这片田地就不用担心了。 [PopupDialog(dialogHead="$avatar_nian")]快把剩下的敌人消灭干净吧!